Diachronic Conlanging open world

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Creyeditor
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Re: Diachronic Conlanging open world

Post by Creyeditor »

Thanks [:)]
I'm thinking about creating another daugtherlang for Proto-Nautli. Something australia-inspired [>:D]
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Re: Diachronic Conlanging open world

Post by smappy »

Hi guys! Here's a blank map of Teles (Amutet and Avesta mostly since that's where I'm going to put my languages).

I'm in the process of making overlays for terrain, rivers/lakes, languages, climates, latitude, ocean currents and more! Also, I've noticed that some people's protolanguages occupy huge areas of the map relative to the scale.

Image
Last edited by smappy on 03 Mar 2015 13:00, edited 1 time in total.
Turning and turning in the widening gyre
The falcon cannot hear the falconer;
Things fall apart; the centre cannot hold;
Mere anarchy is loosed upon the world...

Languages: English, Mandarin, Basque, Durv Mendỹ, Shanghainese
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Re: Diachronic Conlanging open world

Post by smappy »

And...languages! I took the liberty of adding two new language families I want to work on: Proto-Tiledem and Proto-Songke. I also named the nameless isolate Ndep'ati, at least for the time being.

Image
Turning and turning in the widening gyre
The falcon cannot hear the falconer;
Things fall apart; the centre cannot hold;
Mere anarchy is loosed upon the world...

Languages: English, Mandarin, Basque, Durv Mendỹ, Shanghainese
Visit Teles! And join the project!
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Re: Diachronic Conlanging open world

Post by loglorn »

Nice to see yet more people joining us!

I have, in the svg file i used to make that climate map, climates, latitude, ocean currents, prevailing winds, pressure areas, relative temperature, a very simplistic terrain map (i just need to know where the bulky mountain were, so no fine distinctions), and a quite screwed rainfall map, which one is not supposed to trust. i thought of putting the languages into that also, but it was already so heavy it was crashing.

May i ask where did you get the scale from? If that is the one from the original map felbah gave us, the one that made Teles bigger than Earth, we've abandoned it some time ago when we decided Teles would be roughly the same size as Earth. (But i guess no one bothered to calculate what should the scale be, then).

I have to say that looks pretty.
Edit: Actually, that looks so pretty i have to ask, could you please do that for the whole planet?
Diachronic Conlanging is the path to happiness, given time. [;)]

Gigxkpoyan Languages: CHÍFJAEŚÍ RETLA TLAPTHUV DÄLDLEN CJUŚËKNJU ṢATT

Other langs: Søsøzatli Kamëzet
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Re: Diachronic Conlanging open world

Post by k1234567890y »

smappy wrote:And...languages! I took the liberty of adding two new language families I want to work on: Proto-Tiledem and Proto-Songke. I also named the nameless isolate Ndep'ati, at least for the time being.

Image
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Re: Diachronic Conlanging open world

Post by smappy »

So the scale on the map is one that I recalculated based on having Teles roughly the same size as Earth. Some of the protolanguages occupy huge areas of land though compared to what I would expect a Neolithic group without wheels to occupy.

I might (might) make a full world map when I have time, but that might not happen for a while. I'm currently more interested in dealing with the portion I have now, especially filling in terrain and creating a reasonably realistic series of maps that illuminate what I want to accomplish with Tiledem and Songke.
Turning and turning in the widening gyre
The falcon cannot hear the falconer;
Things fall apart; the centre cannot hold;
Mere anarchy is loosed upon the world...

Languages: English, Mandarin, Basque, Durv Mendỹ, Shanghainese
Visit Teles! And join the project!
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Re: Diachronic Conlanging open world

Post by Ahzoh »

Proto-Hasjakam is only huge because the population before the time level of the map is widely dispersed among the rivers but still communicating with each other. It is a desert region after all. They also made use of travelling animals much earlier than the rest of the civilizations too.

Also, the language is a few hundred years older at the time of the map. It is likely the first people arrived on the coast, probably they share a common migratory origin with the Proto-Gigxkpoyan people...

Also since there will be a bit of language contact, I'm making a parallel conlang called "Teles Vrkhazhian" to distinguish from the one used in my conworld.
Image Śād Warḫallun (Vrkhazhian) [ WIKI | CWS ]
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Re: Diachronic Conlanging open world

Post by loglorn »

You ninja'd me with the scale there

Well, the stage we are now happened almost 10 000 years before Teles' present, we can say that the areas are big because they are not precise. (Even though Gigxkpoyan areas look crazy precise..)

Both Gigxkpoyan and Hasjakahm are about three millenia older than the other languages. Considering humans had fully colonized America in only 1000 after their arrival, I don't think we're too crazy with our sizes.

Umbric was 2 000 years older too I think.
Diachronic Conlanging is the path to happiness, given time. [;)]

Gigxkpoyan Languages: CHÍFJAEŚÍ RETLA TLAPTHUV DÄLDLEN CJUŚËKNJU ṢATT

Other langs: Søsøzatli Kamëzet
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Re: Diachronic Conlanging open world

Post by Egerius »

loglorn wrote:Umbric was 2 000 years older too I think.
Proto-Avesto-Umbric (that's the official name now) is 10,000 BK - 5,5000 BK, I changed it the other day, because Ashtucky and I somewhat agreed on a shared origin of PAU and Proto-Enkean, which would be spoken around 12,000 BK before the Enkean people left for the south.
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Re: Diachronic Conlanging open world

Post by Iyionaku »

Ular has been tilted from the map... how spiteful... [:(]
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Re: Diachronic Conlanging open world

Post by smappy »

Ular has been tilted from the map... how spiteful... [:(]


It's not a personal vendetta. I'll make a world version when I have time.
Proto-Avesto-Umbric (that's the official name now) is 10,000 BK - 5,5000 BK, I changed it the other day, because Ashtucky and I somewhat agreed on a shared origin of PAU and Proto-Enkean, which would be spoken around 12,000 BK before the Enkean people left for the south.
So the Enkeans managed to travel 2500 miles by sea?
Both Gigxkpoyan and Hasjakahm are about three millenia older than the other languages. Considering humans had fully colonized America in only 1000 years after their arrival, I don't think we're too crazy with our sizes.
Point taken with regards to Gigxpoyan and Haṣakaṃ. I still think we might be a little more conservative with the sizes and allow for greater branching within families, but that's definitely a really solid observation.
Turning and turning in the widening gyre
The falcon cannot hear the falconer;
Things fall apart; the centre cannot hold;
Mere anarchy is loosed upon the world...

Languages: English, Mandarin, Basque, Durv Mendỹ, Shanghainese
Visit Teles! And join the project!
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Re: Diachronic Conlanging open world

Post by Ahzoh »

Gonna nitpick in that it is spelled "Haṣákaṃ", you missed the high-toned vowel.
In full: "Ḥādar Haṣákaṃ" [xʲa:dar xasʲákã]...
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Re: Diachronic Conlanging open world

Post by qwed117 »

Just noting, Proto-Akur is one of the last languages to differentiate, and has the smallest Urheimat.
Should I make my urheimat larger or what?
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Re: Diachronic Conlanging open world

Post by qwed117 »

Do any of you know how to create a infobox in the wikia
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Re: Diachronic Conlanging open world

Post by smappy »

Gonna nitpick in that it is spelled "Haṣákaṃ", you missed the high-toned vowel.
Sorry for missing the accent...some of the sources I used didn't have the accent. Now it's clarified [:D]
Just noting, Proto-Akur is one of the last languages to differentiate, and has the smallest Urheimat.
Should I make my urheimat larger or what?
It's up to you. I think it's a decent size. In the maps of its expansion I notice that it expands inland mostly— a coastal expansion could also be an elegant option but it's totally up to you.

I'm working on more map versions now and will post a new language map for sure with the accent added to Haṣákaṃ.

Thanks guys for all your support and feedback!!! [:D] [:D] I really appreciate it!
Turning and turning in the widening gyre
The falcon cannot hear the falconer;
Things fall apart; the centre cannot hold;
Mere anarchy is loosed upon the world...

Languages: English, Mandarin, Basque, Durv Mendỹ, Shanghainese
Visit Teles! And join the project!
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Re: Diachronic Conlanging open world

Post by smappy »

Latest Version!!

Image
Turning and turning in the widening gyre
The falcon cannot hear the falconer;
Things fall apart; the centre cannot hold;
Mere anarchy is loosed upon the world...

Languages: English, Mandarin, Basque, Durv Mendỹ, Shanghainese
Visit Teles! And join the project!
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Re: Diachronic Conlanging open world

Post by smappy »

Rivers!

Image
Turning and turning in the widening gyre
The falcon cannot hear the falconer;
Things fall apart; the centre cannot hold;
Mere anarchy is loosed upon the world...

Languages: English, Mandarin, Basque, Durv Mendỹ, Shanghainese
Visit Teles! And join the project!
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Re: Diachronic Conlanging open world

Post by smappy »

Image

Yay another map! 5000 BK. Will revise / add labels soon! And get rid of that weird blue stuff near Umbric and Amutetikam areas.
Turning and turning in the widening gyre
The falcon cannot hear the falconer;
Things fall apart; the centre cannot hold;
Mere anarchy is loosed upon the world...

Languages: English, Mandarin, Basque, Durv Mendỹ, Shanghainese
Visit Teles! And join the project!
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Re: Diachronic Conlanging open world

Post by qwed117 »

The location of Akur is actuallycloser to late 4000BK was this intended? It should be significantly smaller.
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Minicity has fallen :(
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Re: Diachronic Conlanging open world

Post by loglorn »

Gigxkpoyan will probably be bigger by 5 000 BK, but most of the expansion will be out of your map
Diachronic Conlanging is the path to happiness, given time. [;)]

Gigxkpoyan Languages: CHÍFJAEŚÍ RETLA TLAPTHUV DÄLDLEN CJUŚËKNJU ṢATT

Other langs: Søsøzatli Kamëzet
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