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 Post subject: Looking for conlangs!
PostPosted: Thu 03 May 2012, 21:28 
greek
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I don't have the patience or the desire to create a dozen of conlangs, so I'm looking for your help!
I'm making a rpg which has its own conworld:
Image
Image
(potentially subject to minor changes)
What I want is simply a list of consistent names, toponyms, hydronyms and such I can use to put on the map and name different characters, so I dont write randomnesses like Xnahfieow.
If you want to take part in, you'll be asked to choose a country and provide the toponyms for it from one of your conlangs. You'll be given credits.
The story of the conworld is mostly developed and the tech level varies from country to country, from late 18th to early 20th century, without electricity and gunpowder. There are a few steam machines, though.


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PostPosted: Thu 03 May 2012, 21:45 
puremetal
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What kind of RPG?

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PostPosted: Thu 03 May 2012, 21:49 
greek
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It's a computer game, a bit like Diablo II; the game is 3d. I could give some screenshots, but the graphics is not the best part of the game at this point.


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PostPosted: Thu 03 May 2012, 23:30 
metal
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So you only need place-names. Does that mean that the conlang in question could be as little developed as a phonology and a small lexicon?

Btw., I'm not volunteering. Coming up with words isn't my strong side ;)

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PostPosted: Thu 03 May 2012, 23:42 
puremetal
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nmn wrote:
It's a computer game, a bit like Diablo II; the game is 3d. I could give some screenshots, but the graphics is not the best part of the game at this point.

Oh. I was thinking the other kind of RPG, heh.

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PostPosted: Fri 04 May 2012, 01:37 
cleardarkness
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Don't need to create dozens of conlangs. If all you're interested in is place names, there's a simple procedure you can follow:

1. Name all the places you wish to name, in English.

2. Randomly divide up the world into, oh, say 5 segments. These are your primary language families. Develop these 5 proto-languages just barely enough to name the things you'd like to name.

3. For each segment, split it into a random number of parts between 3 and 7 (inclusive). Use small changes from the parent proto-language on each sub-segment, just enough to set apart the new descendent languages from their parents (and by extension, each other).

4. Apply step 3 recursively over each new sub-segment until the desired point of granularity is reached.

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PostPosted: Fri 04 May 2012, 06:56 
greek
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CMunk wrote:
So you only need place-names. Does that mean that the conlang in question could be as little developed as a phonology and a small lexicon?

Yes

Quote:
Don't need to create dozens of conlangs. If all you're interested in is place names, there's a simple procedure you can follow:

1. Name all the places you wish to name, in English.

2. Randomly divide up the world into, oh, say 5 segments. These are your primary language families. Develop these 5 proto-languages just barely enough to name the things you'd like to name.

3. For each segment, split it into a random number of parts between 3 and 7 (inclusive). Use small changes from the parent proto-language on each sub-segment, just enough to set apart the new descendent languages from their parents (and by extension, each other).

4. Apply step 3 recursively over each new sub-segment until the desired point of granularity is reached.

As I said, I dont have the patience or the time to do these things; there are far more important things to do when I'm working on the game. Thanks for the advice anyway.


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PostPosted: Fri 04 May 2012, 13:27 
roman
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Could you show a website or something where this is?

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PostPosted: Fri 04 May 2012, 18:33 
greek
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here is a topic. A bit old though, I dont bother to update it often


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PostPosted: Sun 06 May 2012, 11:45 
sinic
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Sounds interesting. I'd be game to help you with this if you like, nmn.

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PostPosted: Sun 06 May 2012, 15:34 
greek
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Of course I would like. Just pick up a country
Spoiler: show
Image

and say which name is what (a toponym, hydronym, personal name etc) You can provide IPA if you want


Last edited by nmn on Sun 06 May 2012, 20:51, edited 2 times in total.

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PostPosted: Sun 06 May 2012, 18:24 
cleardarkness
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16 as Krov, toponym

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PostPosted: Sun 06 May 2012, 20:21 
darkness
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1 as Racán
IPA [->] [ra.'kɛ̃:]


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PostPosted: Sun 06 May 2012, 20:45 
greek
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Updating the map
Spoiler: show
Image

I forgot to tell you that you can also use conscript that will be used in some maps(but others will require romanization so that they can be read)
Sometime in the coming week I'll make individual map for every worked-on country and also a list of its toponyms and names.

p.s. red means that the country is already taken


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PostPosted: Mon 07 May 2012, 13:36 
earth
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Pulling out one of my naming langs, 8 would be Ondéiris or Djilysch, whichever you prefer. (from *ndíl-wyʃ)


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PostPosted: Mon 07 May 2012, 14:13 
sinic
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I'll take fourteen please. It can be called Norelith [nɔˈɾɛløθ].

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PostPosted: Mon 07 May 2012, 21:22 
greek
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Spoiler: show
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Nortaneous, would you mind doing the toponyms for 15 and 17 also? They and Ondéiris are historically connected, so it makes sense for the people to speak languages from the same family also.


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PostPosted: Tue 08 May 2012, 01:38 
earth
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That first lang I used is part of the only actual language family I have, so:

8: Ondéiris
15: Hýnčen
17: Pirnákri


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PostPosted: Sun 13 May 2012, 03:42 
greek
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Am I the only one who can't see the map?

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PostPosted: Sun 13 May 2012, 07:11 
sinic
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Ill claim 4, but before giving out a name I am wondering. What degree of creation are we given? Are we just naming them, or are we allowed to describe the conculture of that region?


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